Continuing the Element 3D fun! This started as a desert scene and soon turned into a cloud city! Typical. Part of the fun of these render projects is just creating random stuff and designing without a specific goal. It’s actually been really challenging and exciting to try various techniques.
In this scene, I used an aerial cloud photos with some dust stock footage to create a wispy cloud city. The trick was placing dust in front and behind the objects so they pop out a bit. This design was broken into two copies of Element 3D. One for the BG buildings and one for the front pieces. This made it easy to place smoke between the layers.
I also used the E3D Fog and Ambient occlusion to create distance separation. There are probably a bunch of ways I could lay the scene out but the nice thing is once it is setup you can experiment with various arrangements!
Source: Video Copilot