I wanted to try to create something large-scale with Element 3D. And it can be pretty tricky! Having lots of smaller details in addition to large details helps give objects a sense of scale. I started with some pistons from the Motion Design 2 collection. Then added things like pipes and mechanical components at various scales to give the object more small details. Also adding some normal map textures with various details helps give simple objects more greebles!
Things to try:
The lighting is similar to the recent rooftop tutorial. I used a parallel light with ray-trace Shadows and AO. Here are some progressions of the angle of the shot and a deviation from industrial to sci-fi. I think adding blue lights turns it into the future.
Source: Video Copilot